![]() I have packaged and applied hotfixes and patches that were previously available as seperate downloads. The player benefits from several improvements brought with X3:AP, such as increased Menu size and better Out-of-Sector (OOS) Combat Simulation. This Albion Prelude version of XTC is experimental in that it was ported from Terran Conflict and is largely untested, however everything seems to work. That part is a little cheaty, I admit.'Moonrat', 'Sam Redstone', '101010', Diemetius', 'King of the Worlds', 'Mapper484', 'Admiral Scoobing', 'DrSysAdmin', 'Mangar', 'code99', 'H-K', 'thedada86'.ĮGOSOFT, 'Siath70', 'Anon Loyalist', 'Cycrow', 'Dragon Dream', 'Mox', 'Novacatt', 'Phlt', 'Sirius5', 'Scorch', 'spacefueladdict', 'Syklon', 'ulfius', 'u24j7x5', 'OOZ662', 'overrider', 'TheMo', Kozaki', 'Cires', 'Elthy', 'Fanchen', 'Frostbar', 'Old Navy', 'Loader009', 'Loriel', all those of the XTM Team who allowed us to continue the X-Tended name, and last but not least, all those of the X3 community who have followed and supported us throughout the course of X-Tended - Terran Conflict's development.įOR ALBION PRELUDE 3.3, NOT TERRAN CONFLICT. I'm saving up for a Solar XL and accompanying crystal fab, and I'm running the "asteroid fusion" and "ultra tractor beam" scripts that'd let me grab roids from anywhere, condense them to higher-yield roids, and then plant a single mine on them. I now have a stable setup in President's End with a complex producing Beefsteaks, Argnu Beef, Snails, Majaglit, Freight Drones, Firestorm Torpedoes, Wasp Missiles, and Lasertowers. By the time I captured a Hyperion from them, I managed to start accepting assassination missions for 1-3mil each. It's not as if I'm doing anything that's strictly impossible without the script.Īfter capping quite a few ships I managed to buy a Heavy Centaur, and packed it with marines, then started capping Paranid TMs in Split Fire, and capping the regular pirate ships, loading them all on the captured TM and selling the TM and all docked ships at once. I could have repaired them myself with enough patience. Yeah, it's a little cheaty, but the pilot has a repair laser. Wander out, cap 4 ships, land them on my Magnetar, and then sell them off when they're repaired. I'm using this script for "marines repair ship" and got a TM. I haven't tested it personally, but it's getting some rave reviews. MinMax also just came out two weeks ago and is a merger of these two mods and a bunch of other performance-related mods. Also has a "with civilians" version in case you want to keep just a few around for aesthetics. ![]() Once you install this mod and realize that they were costing a whopping 38% performance hit, you won't miss them at all. Aesthetically awesome, after you first few hours of the game, you'll come to hate them as you repeatedly get stuck in traffic, have to wait for a free docking port, or accidentally run one over. Annoyingly, many of these spaceships are tiny little "civilian" shuttle-type craft. X3 is very CPU intensive as it simulates an entire universe of space ships flying around. THIS is the most powerful way to make X3 run better. ![]() It's also pretty much compatible with everything. If you're taking a significant frame rate drop in the asteroid field, this one is a no-brainer. If you're having performance issues, there are three mods you should really look into.
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